OptiFine 1.10.2_HD_U_E7 - fixed mob spawning rate (#1055) - extended shaders custom uniforms to access vector components - fixed crash with Botania and CTM (#1037) - fixed shader configuration parsing (vsh, comments) - fixed crash with Chisel when AA/AF is enabled - added Custom Sky options: biomes, heights and transition (#892) - fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804) - removed render distance check for vanilla stars when custom sky layers are available - added shaders options tooltips (#980) - extended shaders configuration to re-enable program disabled in parent profile - optimizaed memory allocation - added custom shader uniforms (#924) - fixed race conditions in chunk loading - added CTM property "linked" for double plants and doors - reset shadowmap configuration on shader pack reload - fixed emissive textures loading, reloading and z-fighting on mob models - added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png" - fixed crash when username contains ASCII 0 (#999) - added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties" - added emissive overlays for items, mobs and block entities - extended Custom Colors with support for emissive texture overlays - fixed missing void when VBO enabled and Y > 64 - relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc. - fixed spider eyes z-fighting - fixed shaders program gbuffers_spidereyes resetting the entity fog color - added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers - added entity parameters for CEM animations - added boolean expressions for CEM animations - added rain and thunder lightmaps (#963) - added Random Mobs check by name (#620) - added CTM property "heights" (#931) - fixed Custom GUIs check by name (#955) - added shaders block mapping for Forge mods - added shaders program "gbuffers_hand_water" for handheld translucent objects - fixed shaders option to skip framebuffer clear - added deferred shader programs - fixed CIT for custom potions - fixed shaders normal/specular animations - optimized chunk loading, speedup 2x - increased maximum Render Distance to 64 chunks - added Lazy Chunk Loading for multi-core CPUs - optimized Load Visible Chunks (F3+L) to work faster - optimized memory allocation (HD_U_E6) - fixed string width calculation for HD fonts - fixed custom texture animations not working in main menu (#920) - updated shaders, added custom noise texture - added Custom GUIs - fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements - optimized shader option parsing - added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.) (HD_U_E5) - updated shader options, added configurable screen columns - added shader options value formatting (prefix and suffix) - added support for local player models - fixed Forge custom sprite loading with dependencies (Tinkers Construct) - enabled shaders program "gbuffers_beaconbeam" - fixed Smart Leaves not culling when decayable state is different - fixed memory leak in cape download - fixed shaders to load files only from the shader pack - added font alpha blending - fixed shader options crash on right click - added custom underlava fog colors - fixed Lagometer with Forge - fixed Random Mobs to use entity UUID in multiplayer - added Better Grass option "grass.multilayer" - compatible with Forge #2511 (13.12.2017) OptiFine 1.10.2_HD_U_E3 - fixed lowercase check - fixed swamp water color when Swamp Colors is OFF - fixed options to be saved in UTF-8 (MC-117449) - fixed conflict with Emojiful - added shader option sliders - added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5 - fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks - added support for CIT models - fixed compatibility with Forge key modifiers (#518) - updated installer to use launchwrapper 1.12 - updated CTM to allow overlays on non-full flocks (farmland, grass path) - fixed CTM compact with translucent textures (stained glass) - extended CIT NBT rules, values starting with "!" perform a negative match (#606) - fixed crash with Forestry when Smart Trees (leaves) is enabled - extended shaders uniform isEyeInWater, added value 2 when the camera is in lava - fixed tall grass rendering in the End when mipmaps are enabled - fixed item pickup animation using wrong shaders program - fixed entity shadows using wrong shaders programs (spiders, players, enchanted items) - added shaders compatible rendering for end portals - fixed CEM for zombie_pigman - compatible with Forge #2316 (29.06.2017) OptiFine 1.10.2_HD_U_D8 - fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+) - added shaders shadow optimization "shadowDistanceRenderMul" (#489) - fixed shaders loading "block.properties" (#569) - added shaders uniforms "nightVision", "blindness" and "screenBrightness" - added shaders property "vignette" - fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487) - added shader macro MC_VERSION - fixed shaders off hand rendering when main hand has echanted item (#481) - compatible with Forge #2221 (04.05.2017) OptiFine 1.10.2_HD_U_D7 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures - fixed Forge RenderHandEvent to work with shaders - updated shaders: fixed depth of translucent handheld objects - fixed CIT for elytra on armor stand - updated shaders: added support for custom textures - updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off" - updated CustomColors to reload banner textures - updated GUI Scale: right click = previous value, Shift + click = reset - fixed FontRender.charWidth causing crash with Forge #2223 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]" - updated shader options: added user friendly values from resources - updated shader options: right click = previous value, Shift + click = reset - added F3+L to force loading of all visible chunks - added shader macros for OpenGL extensions - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer - added shader uniform "worldDay" - fixed shader uniform "worldTime" overflow for very old worlds - extended GUI Scale to support 4K displays - optimized resource loading - optimized GUI lists to render only visible slots (resource pack list) - fixed shaders to save options on ESC - added support for "palette.format" from "color.properties" - compatible with Forge #2221 (09.02.2017) OptiFine 1.10.2_HD_U_D6 - added fix for MC-98707 - fixed crash with Railcraft and AA/AF enabled - fixed NPE in shaders when renderViewEntity is NULL - fixed transparent hand with shaders when the world border is visible - fixed CEM animation operator "%" - fixed CEM for ender crystal - added Custom Sky option "weather=clear|rain|thunder" - fixed cloud color transitions - fixed Custom Sky not visible for Render Distance below 8 chunks - added support for animated normal and specular textures - added shaders uniforms "frameCounter" and "frameTime" - added shaders option to skip framebuffer texture clear - fixed fog affecting the debug renderer - fixed CEM models glowing with shaders (spider, enderman, dragon) - fixed "nbsp" character to render as space - fixed shaders bug: centerDepthSmooth not working when gaux4 is active - fixed CEM custom texture overriding TileEntity destroy overlay - fixed CEM model scale - fixed minecart CEM model - fixed render distance Extreme in The End - reorganized reflection support - fixed ambient sounds not playing (vanilla bug MC-91803) - added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones) - fixed shaders using upPosition from previous frame - added block ID mapping for shaders - updated documentation - updated Custom Items to recognize enchantment names - fixed CEM for ender dragon and enderman - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items - fixed option Screenshot Size to keep the relative size of toolbar and menus - fixed crash when loading tile entities (flower pot) - fixed option Screenshot Size to keep the relative size of toolbar and menus - fixed custom potion textures - fixed custom potion colors - added option Screenshot Size (1x to 4x) - compatible with Forge #2209 (12.01.2017) OptiFine 1.10.2_HD_U_D4 - fixed invisible entities in multiplayer - fixed crash with ExtraUtilities2 (broken EnderLilly model) - compatible with Forge #2151 (24.11.2016) OptiFine 1.10.2_HD_U_D3 - fixed end sky custom color - added CEM animation operator "%" and function "fmod(x,y)" - added option Advanced Tooltips - shows extended information for items and shader options (F3+H) - extended the shaders "#include" parser to add "#line" directives with file and line numbers - updated CTM overlays to work for transparent blocks - added xporb animation duration (xporb.time in color.properties, value in ms) - compatible with Forge #2125 (15.11.2016) OptiFine 1.10.2_HD_U_D2 - fixed Forge spash screen crashing on Mac OS - added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png - fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png" - better error handling for "IllegalStateException: Already building!" - optimized render distance Extreme (32 chunks) - added CEM scale variables "sx", "sy" and "sz" - compatible with Forge #2099 (28.10.2016) OptiFine 1.10.2_HD_U_D1 - fixed custom sign text color - fixed Forge compatibility (Extra Utilities 2 crash) - extended CEM to load textures from vanilla folders - added system property "animate.model.living", when "true" all mob models are rendered as moving - added custom model animations - added Custom Entity Models (CEM) - fixed rendering of invalid models (null quad facing) - custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...) - fixed detection of maximum texture size for modern GPUs - fixed entity rendering when standing still - fixed panorama missing texture when changing resource pack - fixed CTM block matching (stained glass "light_blue") - added shader options for back-face rendering per layer - compatible with Forge #2099 (12.10.2016) OptiFine 1.10.2_HD_U_C3 - fixed grass and flowers bounding box to match render model - fixed flickering CTM overlays for rotated models - fixed custom items handheld rendering - fixed CTM overlays to work only for full face quads - fixed Custom Items crash when referencing "assets/minecraft/textures/items" - fixed face culling for custom pane models - enabled shader variable "ambientOcclusionLevel" - fixed Better Snow with shaders and waving grass - optimized entity rendering - fixed Fast Render default to OFF - added custom panoramas - added CTM method overlay (block transitions) - fixed CTM horizontal and vertical for top and bottom faces - added CTM method "ctm_compact" - uses 5 textures instead of 47 - compatible with Forge #2073 (25.08.2016) OptiFine 1.10.2_HD_U_C2 - fixed flowing lava texture - fixed texture atlas to correctly grow up to the maximum texture size - added shader properties "sun=true|false" and "moon=true|false" - fixed Danymic Lights for entities falling outside of the world (y < 0) - fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side - fixed CIT damage as percentage - compatible with Forge #2002 (06.07.2016) OptiFine 1.10.2_HD_U_C1 - added check for 3D Anaglyph + Shaders - added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F - updated to Minecraft 1.10.2 - compatible with Forge #2002 (25.06.2016) OptiFine 1.10_HD_U_B7 - fixed water rendering with top half slabs - changed option "Fullscreen Mode" to slider - fixed fullscreen mode to show all available resolutions - fixed custom armor to use base texture when layers are not defined (19.06.2016) OptiFine 1.10_HD_U_B6 - fixed PureBDCraft saplings in GUI, removed hack for plants, resource packs should use "symmetry=all" for flowers - fixed water block color from below - fixed chunk loading race condition - fixed exp orbs flashing - fixed connected textures for glass panes to affect only sides (keep top and bottom textures) - fixed VSync to be loaded correctly - ported OptiFine B6 for 1.9.4 to 1.10 (14.06.2016)