OptiFine 1.12.2_HD_U_D1 - extended new version message to include link to optifine.net - custom shader textures by location (resource pack, dynamic textures) (#1304) - fixed compatibility with PortalGun mod - fixed water fog density/color for Respiration > 3 (#1289) - fixed chunk visibility culling for custom view entity (#1286) - added shader profile tooltips - fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8) - added shaders version check - added shaders property "frustum.culling" - fixed shaders camera position in shadow program - added shaders option "separateAo" - fixed water old lighting with shaders - fixed shader uniform atlasSize in program gbuffers_hand - added full macro processing for #if and #elif expressions - fixed multi-pass CTM with missing intermediate textures (Halcyon Days) - fixed loading of GitHub zipped shader packs with world folders - optimized shaders shadow culling - fixed shaders to work properly at high coordinate values (#1240) - fixed flickering water bottom texture with AA/AF enabled - extended shader configuration parsing to be affected by preprocessor conditional directives - added option Render Regions - optimized VBO rendering - optimized visibility cullung - optimized loading of visible chunks (F3+L) - compatible with Forge #2627 (23.03.2018) OptiFine 1.12.2_HD_U_C9 - extended shaders to define custom block render layers (#1210) - added CTM properties "randomLoops" and "innerSeams" - added CTM methods "overlay_fixed", "overlay_random", "overlay_repeat" and "overlay_ctm" (#1145) - added shaders configuration for beacon beam depth (#796) - added shaders configuration for rain/snow depth (#532) - added vector custom uniforms (#1155) - added matrix access for custom uniforms (#1155) - enable or disable programs depending on shader options - added support for shaders in GitHub ZIP files - added configurable buffer flip for composite programs (#1103) - added variable resolution for composite programs (#1103) - fixed option Portal Particles (#1146) - added button Download Shaders, opens "http://shaders.wikia.com/wiki/Shader_Packs" in a browser - added commands "/reloadShaders" and "/reloadChunks" - fixed Forge cloud renderer breaking cloud height and shader clouds (#1141) - fixed normal maps for banner, horse and player models (1140) - compatible with Forge #2615 (14.02.2018) OptiFine 1.12.2_HD_U_C8 - fixed shaders program fallback (sildurs enhanced redone) - added alpha test and blend mode per shaders program - updated shaders function "smooth" to use automatic ID - optimized shader uniforms (cached location and last value per program) - replaced Random Mobs with Random Entities, extended to support all entities and tile entities - enabled shader uniforms "entityId" and "blockEntityId" for the shadow pass (#1075) - extended CTM to check for named tile entities - fixed crash when disabling shaders (Charset #165) - limit shaders options tooltips to 8 lines - added custom block render layers - added custom loading screens per dimension - fixed parrot on shoulder with random mobs and shaders - compatible with Forge #2587 (10.01.2018) OptiFine 1.12.2_HD_U_C7 - fixed mob spawning rate (#1055) - fixed underwater color with Forge - extended shaders custom uniforms to access vector components - fixed crash with Botania and CTM (#1037) - fixed shader configuration parsing (vsh, comments) - fixed crash with Chisel when AA/AF is enabled - added Custom Sky options: biomes, heights and transition (#892) - fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804) - removed render distance check for vanilla stars when custom sky layers are available - added shaders options tooltips (#980) - extended shaders configuration to re-enable program disabled in parent profile - optimizaed memory allocation - added custom shader uniforms (#924) - fixed race conditions in chunk loading - added CTM property "linked" for double plants and doors - reset shadowmap configuration on shader pack reload - fixed emissive textures loading, reloading and z-fighting on mob models - added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png" - fixed crash when username contains ASCII 0 (#999) - added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties" - added emissive overlays for items, mobs and block entities - extended Custom Colors with support for emissive texture overlays - fixed missing void when VBO enabled and Y > 64 - relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc. - fixed spider eyes z-fighting - fixed shaders program gbuffers_spidereyes resetting the entity fog color - added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers - added entity parameters for CEM animations - added boolean expressions for CEM animations - added rain and thunder lightmaps (#963) - added Random Mobs check by name (#620) - added CTM property "heights" (#931) - fixed Custom GUIs check by name (#955) - added shaders block mapping for Forge mods - added shaders program "gbuffers_hand_water" for handheld translucent objects - fixed shaders option to skip framebuffer clear - added deferred shader programs - fixed CIT for custom potions - fixed shaders normal/specular animations - optimized chunk loading, speedup 2x - increased maximum Render Distance to 64 chunks - added Lazy Chunk Loading for multi-core CPUs - optimized Load Visible Chunks (F3+L) to work faster - optimized memory allocation - compatible with Forge #2555 (13.12.2017) OptiFine 1.12.2_HD_U_C6 - fixed string width calculation for HD fonts - fixed custom texture animations not working in main menu (#920) - updated shaders, added custom noise texture - added Custom GUIs - fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements - optimized shader option parsing - added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.) - compatible with Forge #2493 (03.10.2017) OptiFine 1.12.2_HD_U_C5 - updated to 1.12.2 (22.09.2017) OptiFine 1.12.1_HD_U_C5 - compatible with Forge #2446 (07.08.2017) OptiFine 1.12_HD_U_C5 - updated shader options, added configurable screen columns - added shader options value formatting (prefix and suffix) - added support for local player models - fixed Forge custom sprite loading with dependencies (Tinkers Construct) - enabled shaders program "gbuffers_beaconbeam" - fixed Smart Leaves not culling when decayable state is different - fixed memory leak in cape download - fixed shaders to load files only from the shader pack - added font alpha blending - fixed shader options crash on right click - added custom underlava fog colors - fixed Lagometer with Forge - fixed Random Mobs to use entity UUID in multiplayer - added Better Grass option "grass.multilayer" - compatible with Forge #2424 (27.07.2017) OptiFine 1.12_HD_U_C4 - compatible with Forge #2387 (29.06.2017) OptiFine 1.12_HD_U_C3 - fixed CTM for observer power state - fixed option Narrator not working - fixed swamp water color when Swamp Colors is OFF - fixed options to be saved in UTF-8 (MC-117449) - fixed conflict with Emojiful - added shader option sliders - added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5 - compatible with Forge #2331 (26.06.2017) OptiFine 1.12_HD_U_C2 - updated to 1.12 - compatible with Forge #2331 (17.06.2017) OptiFine 1.11.2_HD_U_C2 - fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks - added support for CIT models - compatible with Forge #2311 (03.06.2017) OptiFine 1.11.2_HD_U_C1 - fixed compatibility with Forge key modifiers (#518) - updated installer to use launchwrapper 1.12 - fixed Forge compatibility (ChunkCache.isSideSolid) - updated CTM to allow overlays on non-full flocks (farmland, grass path) - fixed CTM compact with translucent textures (stained glass) - extended CIT NBT rules, values starting with "!" perform a negative match (#606) - fixed crash with Forestry when Smart Trees (leaves) is enabled - extended shaders uniform isEyeInWater, added value 2 when the camera is in lava - added CEM support for husk, stray, wither skeleton, llama, mooshroom and zombie_villager - compatible with Forge #2311 (02.06.2017) OptiFine 1.11.2_HD_U_B9 - fixed tall grass rendering in the End when mipmaps are enabled - fixed item pickup animation using wrong shaders program - fixed entity shadows using wrong shaders programs (spiders, players, enchanted items) - added shaders compatible rendering for end portals - fixed CEM for zombie_pigman - compatible with Forge #2298 (18.05.2017) OptiFine 1.11.2_HD_U_B8 - fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+) - added shaders shadow optimization "shadowDistanceRenderMul" (#489) - fixed shaders loading "block.properties" (#569) - added shaders uniforms "nightVision", "blindness" and "screenBrightness" - added shaders property "vignette" - fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487) - added shader macro MC_VERSION - fixed shaders off hand rendering when main hand has echanted item (#481) - compatible with Forge #2294 (01.05.2017) OptiFine 1.11.2_HD_U_B7 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures - fixed Forge RenderHandEvent to work with shaders - updated shaders: fixed depth of translucent handheld objects - fixed CIT for elytra on armor stand - updated shaders: added support for custom textures - updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off" - updated CustomColors to reload banner textures - updated GUI Scale: right click = previous value, Shift + click = reset - fixed FontRender.charWidth causing crash with Forge #2223 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]" - updated shader options: added user friendly values from resources - updated shader options: right click = previous value, Shift + click = reset - added F3+L to force loading of all visible chunks - added CEM model for shulker_box - added shader macros for OpenGL extensions - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer - added shader uniform "worldDay" - fixed shader uniform "worldTime" overflow for very old worlds - extended GUI Scale to support 4K displays - optimized resource loading - optimized GUI lists to render only visible slots (resource pack list) - fixed shaders to save options on ESC - added support for "palette.format" from "color.properties" - compatible with Forge #2227 (09.02.2017) OptiFine 1.11.2_HD_U_B6 - added fix for MC-98707 - fixed crash with Railcraft and AA/AF enabled - fixed NPE in shaders when renderViewEntity is NULL - fixed transparent hand with shaders when the world border is visible - fixed CEM animation operator "%" - added CEM for donkey, mule, skeleton_horse and zombie_horse - fixed CEM for ender crystal - added Custom Sky option "weather=clear|rain|thunder" - fixed cloud color transitions - fixed Custom Sky not visible for Render Distance below 8 chunks - added support for animated normal and specular textures - added shaders uniforms "frameCounter" and "frameTime" - added shaders option to skip framebuffer texture clear - fixed fog affecting the debug renderer - fixed CEM models glowing with shaders (spider, enderman, dragon) - compatible with Forge #2214 (12.01.2017) OptiFine 1.11.2_HD_U_B5 - fixed "nbsp" character to render as space - updated to Minecraft 1.11.2 (22.12.2016) OptiFine 1.11_HD_U_B4 - fixed shaders bug: centerDepthSmooth not working when gaux4 is active - fixed CEM custom texture overriding TileEntity destroy overlay - fixed CEM model scale - fixed minecart CEM model - fixed render distance Extreme in The End - reorganized reflection support - compatible with Forge #2188 (19.12.2016) OptiFine 1.11_HD_U_B3 - added CEM models for evoker, evoker fangs, vex and vindicator - fixed ambient sounds not playing (vanilla bug MC-91803) - added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones) - fixed shaders using upPosition from previous frame - added block ID mapping for shaders - updated documentation - updated Custom Items to recognize enchantment names - fixed CEM for ender dragon and enderman - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items - fixed option Screenshot Size to keep the relative size of toolbar and menus - compatible with Forge #2188 (19.12.2016) OptiFine 1.11_HD_U_B2 - fixed crash when loading tile entities (flower pot) - fixed option Screenshot Size to keep the relative size of toolbar and menus - added warning for non-lowercase resource files - fixed custom potion textures - fixed custom potion colors - added option Screenshot Size (1x to 4x) - fixed support for v2 resource packs - compatible with Forge #2157 (30.11.2016) OptiFine 1.11_HD_U_B1 - fixed invisible entities in multiplayer - fixed crash with ExtraUtilities2 (broken EnderLilly model) - updated entity handling to reflect the Forge rewrite of the entity registry - updated MCP mappings - reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings - updated to Minecraft 1.11 - compatible with Forge #2157 (24.11.2016)