OptiFine 1.13.2_HD_U_E6 - added optifine cape customization (server login + redirect to website) - fixed support for optifine cape elytra - fixed option Fire Animated (#2124) - extended shaders custom textures with normal/specular variants (#2120) - fixed shaders custom lightmap texture "minecraft:dynamic/lightmap_1" - fixed shaders normal/specular textures when mipmaps are off (13.02.2019) OptiFine 1.13.2_HD_U_E5 - fixed shaders list sorting - extended maximum chat width to 1176px (#1959) - added options Chat Background and Chat Shadow (#1861, #1379) - fixed Better Grass for podzol (#2049) - fixed CEM for illusioner and armor stand (#2046, #2057, #2066) - fixed mouse wheel scrolling in shaders list (#2078) - fixed particles sliding on the ground (#2077) - fixed swamp color blending (#2076) - fixed particle tick lag (#2022) - fixed chunk loading lag spikes (blockRefCount, heightmap) - optimized chunk loading (2x faster) - renamed mooshroom back mushroom texture to "textures/entity/cow/red_mushroom.png" - added CEM model for illusioner, updated models: evoker, evoker_fangs, vindicator - fixed CTM method repeat for bottom faces (#1845) - fixed shader dimensions on world change (#1844) - fixed lag spike on autosave - fixed autosave interval (#1995) - fixed custom lightmap to recognize conduit power as night vision (#1999) - fixed CEM for mule and donkey (#2006) - added custom clear color for shader buffers - extended Better Snow with 1.13 blocks (#2015) - fixed black borders with AF and trilinear mipmaps (#2016) - fixed flickering water chunks with AF (#1981) - fixed errors on fullscreen Alt+Tab - removed shaders programs deferred/composite_last, added deferred/composite_pre - reorganized shaders buffer flipping - fixed shaders deferred pass breaking water - fixed world memory leak - fixed texture resizing with mipmaps - fixed sun/moon on render distance 2 (#1975) - fixed black spot between vertical walls (#1872) (10.12.2018) OptiFine 1.13.2_HD_U_E4 - updated natural textures to 1.13 - fixed CIT vanilla model location parsing - added CEM models for horse, dolphin and drowned (25.10.2018) OptiFine 1.13.1_HD_U_E3 - fixed shaders handheld item light value - added stack trace and rate limit for OpenGL errors - fixed shaders option sliders - fixed CEM for block skull - fixed shaders crash in noise texture upload - fixed screenshot size with shaders - fixed custom items non-full models - fixed custom screenshot size - fixed custom items model transforms (#1787) - fixed shaders resource files to be lowercase (us_en.lang) - fixed shaders block entity mapping - fixed stem colors, double plant colors - removed armor colors configuration - fixed particle.water and spawn egg colors (#1893) - added shaders entity mapping - added support for elytra matching the optifine cape - fixed CTM not initializing on startup (#1851) - fixed shaders program for breaking animation - merged FontRenderer (char width, offset bold, custom colors, nbsp) - moved all configurations from folder "mcpatcher" to folder "optifine" (#1557) - removed numeric IDs for blocks, items, enchantments and metadata - shaders block/item mapping is now required for block/item ids - added shaders item mapping - added macro processing for shaders properties - optimized sign and item frame rendering - fixed world memory leak (#1835) - removed option Clear Water - fixed antialiasing and anisotropic filtering - fixed properties files parsing to ignore trailing spaces - fixed biome parsing - fixed zoom key conflict - fixed crash with custom texture animations - optimized chunk loading - fixed default connected textures - replaced smooth biomes with biome blend radius - fixed custom animations - fixed shaders normal/specular animations - fixed Custom Items - fixed missing chunks when loading the world - merged MCPBot mappings - fixed black horizon on disable shaders - fixed mipmap type and blending - fixed load visible chunks (F3+L) - fixed shaders uniform isEyeInWater for waterlogged blocks - fixed parsing of shader texture metadata - fixed shader options sliders - fixed button Done in GuiMessage - fixed crash with Java 9+ - removed check for lowercase resource locations - added native memory info in debug screen - fixed out of memory crash with shaders - fixed compatibility with legacy launcher (#1635) - fixed double scanning default resource pack - fixed startup logo rescaling - fixed parsing of full CTM paths (#1700) - fixed Better Grass for grass path block (#1684) - fixed CTM log orientation (#1685) - fixed MultiMC resource loading (#1705) - fixed leaves having checkerboard pattern with Smooth Biomes OFF - fixed connected glass panes (#1661) - fixed cloud height - fixed crash with block slab using wrong block state (#1717) - fixed Dynamic Lights to correctly reset on enable/disable (#1680) - fixed water colormap - fixed fluid animations with Smart Animations - fixed rendering of players with non-latin usernames (#1637) - fixed crash with TIS-3D Rift (#1677) - fixed Video Settings to save on ESC - fixed custom lightmap channels - added Fullscreen Resolution - fixed crash in Statistics - fixed Fast Math accuracy - added shader uniform "fogDensity" - fixed fog options - fixed FXAA flipping screen vertically - updated to 1.13 (18.10.2018) OptiFine 1.12.2_HD_U_E2 - optimized memory allocation - optimized chunks loading, about 2x faster now - extended Show FPS and debug screen to show minimum FPS - fixed shield and bow model variants (#1516) - fixed distant higher chunks disappearing in multiplayer (#1522) - fixed crash with Voxelmap and Smart Animations (#1524) - fixed shaders to correctly restore custom gbuffers textures after deferred programs - fixed shader uniforms entityId and blockEntityId in shadow program - fixed handling of relative paths for ZIP shader packs - optimized rendering of item models with many predicates (#1500) - compatible with Forge #2729 (28.07.2018) OptiFine 1.12.2_HD_U_E1 - fixed armor slots with player on fire and AA/AF enabled (#1495) - fixed fire in first person with Smart Animations (#1487) - fixed experience bar transparency (#1471) - fixed emissive texture loading - fixed crash in chunk visibility check (#1413) - fixed entities on fire with AA/AF/SmartAnimations (#1415) - fixed shaders custom textures in gbuffers_water (#1425) - increased composite and deferred shader programs to 16 - added interpolate and frame skip to Custom Animations - fixed sign text render distance to depend on screen resolution and FOV - added system property "log.detail=" for extended logging - reduced logging when loading sprites (custom loader, sprite dependency) - added CTM tile name - added option Smart Animations - added dynamic lights for mods - fixed disabled shader programs in dimension folder - fixed OpenGL error when disabling Fast Render - reorganized shader programs - reorganized source packages - compatible with Forge #2712 (28.06.2018) OptiFine 1.12.2_HD_U_D3 - fixed sampler binding for programs "gbuffers_beaconbeam", "gbuffers_item" and "gbuffers_armor_glint" - fixed shaders uniform "isEyeInWater" to work in 3rd person view - compatible with Forge #2691 (15.05.2018) OptiFine 1.12.2_HD_U_D2 - fixed horse random textures (#1357) - added CEM support for bed and parrot (#1117) - fixed crash with Galacticraft (#1366) - fixed shaders projection matrix when underwater (#1344, #827) - added option Show OpenGL Errors - added support for geometry shaders ".gsh" (#1355) - extended CIT to check for alternative shield models (#1169) - added shaders uniform blendFunc (#884) - fixed End loading bug (#1326) - removed width and height limits for CTM method "repeat" - fixed shaders uniform "depthtex1" in program "gbuffers_water" - compatible with Forge #2673 (26.04.2018) OptiFine 1.12.2_HD_U_D1 - extended new version message to include link to optifine.net - custom shader textures by location (resource pack, dynamic textures) (#1304) - fixed compatibility with PortalGun mod - fixed water fog density/color for Respiration > 3 (#1289) - fixed chunk visibility culling for custom view entity (#1286) - added shader profile tooltips - fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8) - added shaders version check - added shaders property "frustum.culling" - fixed shaders camera position in shadow program - added shaders option "separateAo" - fixed water old lighting with shaders - fixed shader uniform atlasSize in program gbuffers_hand - added full macro processing for #if and #elif expressions - fixed multi-pass CTM with missing intermediate textures (Halcyon Days) - fixed loading of GitHub zipped shader packs with world folders - optimized shaders shadow culling - fixed shaders to work properly at high coordinate values (#1240) - fixed flickering water bottom texture with AA/AF enabled - extended shader configuration parsing to be affected by preprocessor conditional directives - added option Render Regions - optimized VBO rendering - optimized visibility cullung - optimized loading of visible chunks (F3+L) - compatible with Forge #2627 (23.03.2018) OptiFine 1.12.2_HD_U_C9 - extended shaders to define custom block render layers (#1210) - added CTM properties "randomLoops" and "innerSeams" - added CTM methods "overlay_fixed", "overlay_random", "overlay_repeat" and "overlay_ctm" (#1145) - added shaders configuration for beacon beam depth (#796) - added shaders configuration for rain/snow depth (#532) - added vector custom uniforms (#1155) - added matrix access for custom uniforms (#1155) - enable or disable programs depending on shader options - added support for shaders in GitHub ZIP files - added configurable buffer flip for composite programs (#1103) - added variable resolution for composite programs (#1103) - fixed option Portal Particles (#1146) - added button Download Shaders, opens "http://shaders.wikia.com/wiki/Shader_Packs" in a browser - added commands "/reloadShaders" and "/reloadChunks" - fixed Forge cloud renderer breaking cloud height and shader clouds (#1141) - fixed normal maps for banner, horse and player models (1140) - compatible with Forge #2615 (14.02.2018) OptiFine 1.12.2_HD_U_C8 - fixed shaders program fallback (sildurs enhanced redone) - added alpha test and blend mode per shaders program - updated shaders function "smooth" to use automatic ID - optimized shader uniforms (cached location and last value per program) - replaced Random Mobs with Random Entities, extended to support all entities and tile entities - enabled shader uniforms "entityId" and "blockEntityId" for the shadow pass (#1075) - extended CTM to check for named tile entities - fixed crash when disabling shaders (Charset #165) - limit shaders options tooltips to 8 lines - added custom block render layers - added custom loading screens per dimension - fixed parrot on shoulder with random mobs and shaders - compatible with Forge #2587 (10.01.2018) OptiFine 1.12.2_HD_U_C7 - fixed mob spawning rate (#1055) - fixed underwater color with Forge - extended shaders custom uniforms to access vector components - fixed crash with Botania and CTM (#1037) - fixed shader configuration parsing (vsh, comments) - fixed crash with Chisel when AA/AF is enabled - added Custom Sky options: biomes, heights and transition (#892) - fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804) - removed render distance check for vanilla stars when custom sky layers are available - added shaders options tooltips (#980) - extended shaders configuration to re-enable program disabled in parent profile - optimizaed memory allocation - added custom shader uniforms (#924) - fixed race conditions in chunk loading - added CTM property "linked" for double plants and doors - reset shadowmap configuration on shader pack reload - fixed emissive textures loading, reloading and z-fighting on mob models - added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png" - fixed crash when username contains ASCII 0 (#999) - added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties" - added emissive overlays for items, mobs and block entities - extended Custom Colors with support for emissive texture overlays - fixed missing void when VBO enabled and Y > 64 - relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc. - fixed spider eyes z-fighting - fixed shaders program gbuffers_spidereyes resetting the entity fog color - added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers - added entity parameters for CEM animations - added boolean expressions for CEM animations - added rain and thunder lightmaps (#963) - added Random Mobs check by name (#620) - added CTM property "heights" (#931) - fixed Custom GUIs check by name (#955) - added shaders block mapping for Forge mods - added shaders program "gbuffers_hand_water" for handheld translucent objects - fixed shaders option to skip framebuffer clear - added deferred shader programs - fixed CIT for custom potions - fixed shaders normal/specular animations - optimized chunk loading, speedup 2x - increased maximum Render Distance to 64 chunks - added Lazy Chunk Loading for multi-core CPUs - optimized Load Visible Chunks (F3+L) to work faster - optimized memory allocation - compatible with Forge #2555 (13.12.2017) OptiFine 1.12.2_HD_U_C6 - fixed string width calculation for HD fonts - fixed custom texture animations not working in main menu (#920) - updated shaders, added custom noise texture - added Custom GUIs - fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements - optimized shader option parsing - added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.) - compatible with Forge #2493 (03.10.2017) OptiFine 1.12.2_HD_U_C5 - updated to 1.12.2 (22.09.2017) OptiFine 1.12.1_HD_U_C5 - compatible with Forge #2446 (07.08.2017) OptiFine 1.12_HD_U_C5 - updated shader options, added configurable screen columns - added shader options value formatting (prefix and suffix) - added support for local player models - fixed Forge custom sprite loading with dependencies (Tinkers Construct) - enabled shaders program "gbuffers_beaconbeam" - fixed Smart Leaves not culling when decayable state is different - fixed memory leak in cape download - fixed shaders to load files only from the shader pack - added font alpha blending - fixed shader options crash on right click - added custom underlava fog colors - fixed Lagometer with Forge - fixed Random Mobs to use entity UUID in multiplayer - added Better Grass option "grass.multilayer" - compatible with Forge #2424 (27.07.2017) OptiFine 1.12_HD_U_C4 - compatible with Forge #2387 (29.06.2017) OptiFine 1.12_HD_U_C3 - fixed CTM for observer power state - fixed option Narrator not working - fixed swamp water color when Swamp Colors is OFF - fixed options to be saved in UTF-8 (MC-117449) - fixed conflict with Emojiful - added shader option sliders - added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5 - compatible with Forge #2331 (26.06.2017) OptiFine 1.12_HD_U_C2 - updated to 1.12 - compatible with Forge #2331 (17.06.2017) OptiFine 1.11.2_HD_U_C2 - fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks - added support for CIT models - compatible with Forge #2311 (03.06.2017) OptiFine 1.11.2_HD_U_C1 - fixed compatibility with Forge key modifiers (#518) - updated installer to use launchwrapper 1.12 - fixed Forge compatibility (ChunkCache.isSideSolid) - updated CTM to allow overlays on non-full flocks (farmland, grass path) - fixed CTM compact with translucent textures (stained glass) - extended CIT NBT rules, values starting with "!" perform a negative match (#606) - fixed crash with Forestry when Smart Trees (leaves) is enabled - extended shaders uniform isEyeInWater, added value 2 when the camera is in lava - added CEM support for husk, stray, wither skeleton, llama, mooshroom and zombie_villager - compatible with Forge #2311 (02.06.2017) OptiFine 1.11.2_HD_U_B9 - fixed tall grass rendering in the End when mipmaps are enabled - fixed item pickup animation using wrong shaders program - fixed entity shadows using wrong shaders programs (spiders, players, enchanted items) - added shaders compatible rendering for end portals - fixed CEM for zombie_pigman - compatible with Forge #2298 (18.05.2017) OptiFine 1.11.2_HD_U_B8 - fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+) - added shaders shadow optimization "shadowDistanceRenderMul" (#489) - fixed shaders loading "block.properties" (#569) - added shaders uniforms "nightVision", "blindness" and "screenBrightness" - added shaders property "vignette" - fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487) - added shader macro MC_VERSION - fixed shaders off hand rendering when main hand has echanted item (#481) - compatible with Forge #2294 (01.05.2017) OptiFine 1.11.2_HD_U_B7 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures - fixed Forge RenderHandEvent to work with shaders - updated shaders: fixed depth of translucent handheld objects - fixed CIT for elytra on armor stand - updated shaders: added support for custom textures - updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off" - updated CustomColors to reload banner textures - updated GUI Scale: right click = previous value, Shift + click = reset - fixed FontRender.charWidth causing crash with Forge #2223 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]" - updated shader options: added user friendly values from resources - updated shader options: right click = previous value, Shift + click = reset - added F3+L to force loading of all visible chunks - added CEM model for shulker_box - added shader macros for OpenGL extensions - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer - added shader uniform "worldDay" - fixed shader uniform "worldTime" overflow for very old worlds - extended GUI Scale to support 4K displays - optimized resource loading - optimized GUI lists to render only visible slots (resource pack list) - fixed shaders to save options on ESC - added support for "palette.format" from "color.properties" - compatible with Forge #2227 (09.02.2017) OptiFine 1.11.2_HD_U_B6 - added fix for MC-98707 - fixed crash with Railcraft and AA/AF enabled - fixed NPE in shaders when renderViewEntity is NULL - fixed transparent hand with shaders when the world border is visible - fixed CEM animation operator "%" - added CEM for donkey, mule, skeleton_horse and zombie_horse - fixed CEM for ender crystal - added Custom Sky option "weather=clear|rain|thunder" - fixed cloud color transitions - fixed Custom Sky not visible for Render Distance below 8 chunks - added support for animated normal and specular textures - added shaders uniforms "frameCounter" and "frameTime" - added shaders option to skip framebuffer texture clear - fixed fog affecting the debug renderer - fixed CEM models glowing with shaders (spider, enderman, dragon) - compatible with Forge #2214 (12.01.2017) OptiFine 1.11.2_HD_U_B5 - fixed "nbsp" character to render as space - updated to Minecraft 1.11.2 (22.12.2016) OptiFine 1.11_HD_U_B4 - fixed shaders bug: centerDepthSmooth not working when gaux4 is active - fixed CEM custom texture overriding TileEntity destroy overlay - fixed CEM model scale - fixed minecart CEM model - fixed render distance Extreme in The End - reorganized reflection support - compatible with Forge #2188 (19.12.2016) OptiFine 1.11_HD_U_B3 - added CEM models for evoker, evoker fangs, vex and vindicator - fixed ambient sounds not playing (vanilla bug MC-91803) - added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones) - fixed shaders using upPosition from previous frame - added block ID mapping for shaders - updated documentation - updated Custom Items to recognize enchantment names - fixed CEM for ender dragon and enderman - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items - fixed option Screenshot Size to keep the relative size of toolbar and menus - compatible with Forge #2188 (19.12.2016) OptiFine 1.11_HD_U_B2 - fixed crash when loading tile entities (flower pot) - fixed option Screenshot Size to keep the relative size of toolbar and menus - added warning for non-lowercase resource files - fixed custom potion textures - fixed custom potion colors - added option Screenshot Size (1x to 4x) - fixed support for v2 resource packs - compatible with Forge #2157 (30.11.2016) OptiFine 1.11_HD_U_B1 - fixed invisible entities in multiplayer - fixed crash with ExtraUtilities2 (broken EnderLilly model) - updated entity handling to reflect the Forge rewrite of the entity registry - updated MCP mappings - reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings - updated to Minecraft 1.11 - compatible with Forge #2157 (24.11.2016)